Starting the story of the Forever War in 2001 misses violent understanding of domestic politics enjoyed by its architects in the 1990s.
17
In the imagined battlefields of the gamified past, there is only war.
8
On Star Wars, War Tropes, and what it means to forever be in the cinematic shadow of the One Good War
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How a media distribution site and Public Affairs Officers shape public understanding of whether there is a war on.
5
Games, the Great Divergence, and the financial instruments of violence work
6
Artillery and doctrine in and out of context
11
Lessons for managing expectations in a long emergency from the protagonist of Duck and Cover.
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1
Cry biomimicry and let loose the robot dogs of war
4
Imagining the end of the Space Force means thinking beyond orbital cops, satellite warriors, or Air Force Space Command.
3
On selling a tomb and pretending it’s a sanctuary
7
Consumer electronics at war
7
Revisiting Biden's "Arsenal of American Prosperity"
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